So I sat to to play my game for the first time since its inception (I finally it to a level where I can teach the rules to others and make a playable game!), and well... damn. I realized from the experience how much tinkering needs to be done to fix minor play issues. Probably my biggest issue is trying to make the turn structure "feel" right when the turn is happening simultaneously.
Further I still see the same disparity between weapon attacks and spells which bugs the F#@$ out of my, as it is one of the major selling points I working on (the parity of magic and martial abilities). To be fair, the core concepts work out, so I just nee